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You wrote:
<<First of all bicubic patches are internally converted to meshes in
povray so it's not reasonable why you couldn't achieve the same accuracy
with a mesh. Another thing which i already mentioned in another reply,
bicubic patches are a very limited shape, only certain surfaces can be
modelled and when you try to approximate cylinders, spheres etc. with
several patches you will have to expect strange results.>>
Interesting. That's a smart idea - POV probably converts most objects
(excepting primitives) to meshes. I'll have to take a look at the source
code (and hope I can understand some of it).
I'm really not looking for cylinders and the like. I have an object I
happen to like very much. It looks good, even with bicubic patches. It also
takes up a relatively small space (60K as opposed to five megs of
triangles). It just does strange things with the surface normal.
The answers will come to me yet....
Thanks again,
-Eli
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